|
|
|||||||||
|
3-D MODELING & ANIMATION |
|||||||||
|
Class Hours: 3.0 |
|
Credit Hours: 3.0 |
|
||||||
|
Laboratory Hours: 0.0 |
|
Revised: Fall 06 |
|
||||||
|
NOTE: This course is not designed for transfer credit. |
|
||||||||
|
Catalog Course Description: |
|
|
|||||||
|
|
A study of advanced three-dimensional decision and construction. Exhibition, package design, and digital modeling techniques will be emphasized. |
||||||||
|
Entry Level Standards: |
|
|
|||||||
|
|
Student should exhibit proficiency with basic graphic design software for Macintosh. |
||||||||
|
Prerequisite: |
|
|
|||||||
|
|
CGT 1105 and 2040 or consent of instructor |
||||||||
|
Textbook(s) and Other Course Materials: |
|
||||||||
|
|
Required Text:
|
||||||||
|
I. Week/Unit/Topic Basis: |
|
|
|||||||
|
|
Week |
Topic |
|||||||
|
|
1 |
Introductions and expectations, materials; Introduction to 3D Modeling; Introduction to the Cinema 4D application: the menus, the palettes, and other features. |
|||||||
|
|
2 |
Cinema 4D Menus: File Menu, Edit Menu, Selection Menu, Modeling Menu, Rendering Menu, Windows Menu. |
|||||||
|
|
3 |
Cinema 4D Palettes: Tool Palette, Extension Tool Palette, Resource Palette, Environment Palette, Object Properties Palette, Statistics Palette. Cinema 4D Other Features: Feedback Area, Button Bar, and Show/Hide Buttons. |
|||||||
|
|
4 |
Quiz #1: Menus, Palettes, and Buttons; Cinema 4D Windows: Modeling Window, Project Window, Camera Window, Spotlight Window, Shape Window, Rendering Window, Image Window; Managing Files: Creating New Models, Loading Models, Saving Models. |
|||||||
|
|
5 |
Managing Projects; Modeling Fundamentals; Refining Your Objects; Using Tools and Modelers. |
|||||||
|
|
6 |
Cinema 4D Shapes: The Shapes Tab, Shapes vs. Objects, Shapes Tutorial, Shapes Hierarchy Tutorial. |
|||||||
|
|
7 |
Cinema 4D Textures: Texture Tab Basics, Making and Editing Textures, Texture Tutorial 1 (Melting Ooze), Texture Exercise 2 (Wine Bottle); Project #1 Assignment. |
|||||||
|
|
8 |
Project #1 development. Cinema 4D Lighting: Basic Lighting Tutorial, Using Spotlights and Point Lights. |
|||||||
|
|
9 |
Cinema 4D Effects: The FX Tab, Fog, Haze, Mist. |
|||||||
|
|
10 |
Cinema 4D Rendering: Environmental Effects, Cameras, Rendering the Image, Choosing the Right Renderer, Rendering Windows, QTVR. Quiz #2: Shapes, Textures, Lighting. |
|||||||
|
|
11 |
Cinema 4D Animation: Animation Fundamentals, Convert to Path, Dropping a Curve, Align to Path, Cycling Animations, Using Event Markers, Boolean Rendering. Project #2 Assignment. Project #2 development. |
|||||||
|
|
12 |
Project #2 development. |
|||||||
|
|
13 |
Project #3 Assignment. Project #3 development. |
|||||||
|
|
14 |
Project #3 development. |
|||||||
|
|
15 |
Project #3 development; Final Exam review. |
|||||||
|
|
16 |
Final Exam – written and practical *This syllabus is subject to modification by instructor to best meet the educational progression of the students in this course. |
|||||||
|
II. Course Objectives*: |
|
|
|||||||
|
|
A. |
Use 3D modeling software in creating, editing, rendering, and animating 3D objects. I, II, IV |
|||||||
|
|
B. |
Understand techniques used to managing 3D projects. I, II, IV |
|||||||
|
|
C. |
Use shapes, textures, effects, and lighting to create realistic 3D models. I, II, IV |
|||||||
|
|
D. |
Use cameras to control 3D model views. I, II, IV |
|||||||
|
|
E. |
Use paths and curves and event markers to animate a 3D model. I, II, IV |
|||||||
|
|
F. |
Use renderers in creating realistic 3D models. I, II, IV |
|||||||
|
|
G. |
Model presentation techniques. I, II, IV |
|||||||
|
*Roman numerals after course objectives reference goals of the CGT program. |
|||||||||
|
III. Instructional Processes*: |
|
|
|||||||
|
Students will: |
|
|
|
||||||
|
|
1. |
Select, research, illustrate, model, and render a consumer product using 3D modeling software. Problem Solving / Decision Making Outcome, Technological Literacy Outcome, Active Learning Strategies |
|||||||
|
|
2. |
Use 3D modeling software to digitally fabricate, model, and render a tool or device with external moving parts. Problem Solving / Decision Making Outcome, Technological Literacy Outcome, Active Learning Strategies |
|||||||
|
|
3. |
Create a motion graphics sequence involving the animation of a digitally modeled item. Problem Solving / Decision Making Outcome, Technological Literacy Outcome, Active Learning Strategies, Transitional Strategies |
|||||||
|
|
4. |
Prepare a short demonstration of a 3D modeling software skill to teach to the class. Communication Outcome, Problem Solving / Decision Making Outcome, Technological Literacy Outcome, Active Learning Strategies |
|||||||
|
*Strategies and outcomes
listed after instructional processes reference |
|||||||||
|
IV. Expectations for Student Performance*: |
|
|
|||||||
|
Upon successful completion of this course, the student should be able to: |
|||||||||
|
|
1. |
Understand the functioning of 3D software menus, windows, palettes, and tools. A, B, D |
|||||||
|
|
2. |
Apply the functioning of 3D software menus, windows, palettes, and tools to the creation of 3D models. A, B, D |
|||||||
|
|
3. |
Manage 3D modeling files. A, B |
|||||||
|
|
4. |
Use the 3D modeling software tools to draw 3D objects. A, C, G |
|||||||
|
|
5. |
Apply textures, lighting, and effects to a 3D object. A, C, D |
|||||||
|
|
6. |
Select the appropriate renderer, and render a 3D model. A, F |
|||||||
|
|
7. |
Animate a 3D model. A, E, D, G |
|||||||
|
*Letters after performance expectations reference the course objectives listed above. |
|||||||||
|
V. Evaluation: |
|
|
|||||||
|
|
A. Testing Procedures: 40% of grade |
||||||||
|
|
Two Quizzes (10%
each): 20% |
||||||||
|
|
B. Laboratory Expectations: |
||||||||
|
|
Students will find it necessary to spend additional time in the Macintosh lab in order to successfully complete assignments. |
||||||||
|
|
C. Field Work: |
||||||||
|
|
N/A |
||||||||
|
|
D. Other Evaluation Methods: 60% of grade |
||||||||
|
|
Project Portfolio: 50%
|
||||||||
|
|
E. Grading Scale: |
||||||||
|
|
A 90-100 |
||||||||
|
VI. Policies: |
|
|
|||||||
|
|
A. Attendance Policy: |
||||||||
|
|
|
||||||||
|
|
B. Other Policies: |
||||||||
|
|
Roll - Roll will be taken
at the beginning of the class period. Three tardies
will count as one absence. In the event that you are late, be sure to have the
instructor mark you present. Leaving class early without prior approval from
the instructor is not acceptable. |
||||||||
|
|
C. Accommodations for
disabilities: |
||||||||
|
|
If you need accommodations
because of a disability, if you have emergency medical information to share, or
if you need special arrangements in case the building must be evacuated,
please inform the instructor immediately. Please see the instructor privately
after class or in his/her office. Students must present a current
accommodation plan from a staff member in Services for Students with
Disabilities (SSWD) in order to receive accommodations in this course.
Services for Students with Disabilities may be contacted by going to Goins 127 or 131 or by phone: 694-6751(Voice/TTY) or
539-7153. |
||||||||