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PELLISSIPPI STATE COMMUNITY COLLEGE |
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INTRODUCTION
TO GAMING AND SIMULATION PROGRAMMING CSIT 1620 |
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Class Hours: 3.0 |
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Credit Hours: 4.0 |
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Laboratory Hours: 3.0 |
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Revised: Fall 09 |
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Catalog Course
Description: |
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An introduction to the
field of game development using programming languages. 2D and 3D development tools, online
resources, language structures and syntax, use of game development techniques
and application of scripting in a virtual world will be explored. |
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Entry Level Standards: |
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Students will use online interactive tutorials in
class and as homework assignments, so usage of a home computer with internet
access and/or use of open lab systems will be required outside of the
allocated and scheduled lab times.
Students must be able to read, write, speak and reason at the college
level. |
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Corequisites: |
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MDT 1600 |
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Textbook(s) and Other
Course Materials: |
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Extensive online tutorials,
handouts in-class presentations and virtual world resources will be
provided. 2GB (minimum) Flash/Pen/Jump
USB Storage Drive, Notebook Suggested Optional
Supplementals: Web site material will be
used to supplement this course. |
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I. Week/Unit/Topic
Basis: |
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Week |
Topic |
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1 |
The Gaming arena; incentives to program in this
emerging job sector |
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2-3 |
Introduction to 2D programming structures |
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4-5 |
Introduction to 3D programming structures |
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6-10 |
C++ as a Game platform language,
structures and syntax |
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10 |
Midterm Test |
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11-14 |
Virtual World
programming; introduction to scripting language usage |
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15 |
Final comprehensive test / project / product completion
and notebook presentations |
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II. Course Objectives*: |
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A. |
Discuss the need for game programming today,
(including aspects beyond traditional game play development). I, II, III, IV, XI |
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B. |
Demonstrate
an understanding of the primary concepts of game play and animated 2D motion
and interaction. I, II, III, IV, XI |
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C. |
Demonstrate
an understanding of the primary concepts of game play and animated 3D motion
and interaction. I, II, III, IV, XI |
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D. |
Demonstrate use of algorithms and data structures as
applied to game development. I, II, III, V, IX, XI, XII |
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E. |
Recognize
and demonstrate proper syntax, code structure and working game-based programming
and scripting products. I, III, X, XI |
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F. |
Generate a set of tutorial resources for continued
use of the products presented. V, VI, VII, IX, XI, XII |
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G. |
Demonstrate logic, use of resources and tools to develop
a working set of game products. I, II, III, X, XI, XII |
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*Roman numerals after
course objectives reference goals of the CSIT program. |
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III. Instructional
Processes*: |
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Students will: |
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1. |
Acquire
and/or write documents to be used as a future resource for game development
and share resources with other students. (Active
Learning Strategies, Communications
Outcome) |
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2. |
Work to deadlines and schedules,
and be encouraged to improve study and learning skills (Active Learning
Strategies) |
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3. |
Learn and apply game
development techniques, apply these skills to novel problem situations, and
participate in a team project and individual projects. (Active Learning
Strategies, Social/Behavioral Sciences Outcome) |
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4. |
Learn about the hardware,
language, tutorial and software implementations used for game generation,
including those used in class and others found through handouts and
research. (Technological Literacy
Outcome) |
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5. |
Effectively utilize the
resources provided and other sources of research to create a base-line set of resources
that can be used beyond the scope of this course. (Technological Literacy
Outcome) |
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*Strategies
and outcomes listed after instructional processes reference TBR's goals for strengthening
general education knowledge and skills, connecting course work to experiences
beyond the classroom, and encouraging students to take active and responsible
roles in the educational process. |
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IV. Expectations for Student Performance*: |
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Upon
successful completion of this course, the student should be able to: |
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1. |
Demonstrate knowledge of game usage and development.
(A, F, G) |
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2. |
List, discuss and use 2D
products. (B, D, E) |
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3. |
List, discuss and use 3D
products. (C, D, E) |
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4. |
Generate working code that
will demonstrate game play actions and outcomes. (B, C, D, E, F, G) |
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5. |
Find and use tutorial resources. (B, C, D, E, F, G) |
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6. |
Create computer programs
that utilize Blitz. (B, C, D, G, E) |
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7. |
Create computer programs
that utilize C++. (B, C, D, G, E) |
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8. |
Create computer controlled
(scripted) objects in a 3D virtual environment. (B, C, D, G, E) |
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9. |
Maintain a detailed course notebook or presentation
product representing the completed coursework. (A, B, C, D, E, F) |
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10. |
Present or demonstrate a
final product for class review. (A, B,
C, D, F) |
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*Letters
after performance expectations reference the course objectives listed above. |
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V. Evaluation: |
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A.
Testing Procedures: |
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Students
are evaluated primarily on the basis of tests and laboratory
assignments. The instructor will
provide full details the first week of class via a syllabus supplement. |
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B.
Laboratory Expectations: |
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Lab is part of this lecture/lab course, and attendance is
required. This is a hybrid course requiring
home and online additional resource discovery and independent lab based work.
Assignments and projects will be given and must be completed and handed in at
the designated date. The student is expected to turn in all required
documentation for each lab. |
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C.
Field Work: |
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N/A |
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D.
Other Evaluation Methods: |
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Class participation and online activities/homework
will also comprise the final grade for the course. |
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E.
Grading Scale: |
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93 – 100 A 88 – 92 B+ 83 – 87 B 78 – 82 C+ 73 – 77 C 65 – 72 D Below 65 F |
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VI. Policies: |
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A.
Attendance Policy: |
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B.
Academic Dishonesty: |
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Plagiarism,
cheating, and other forms of academic dishonesty are prohibited. Students guilty of academic misconduct,
either directly or indirectly through participation or assistance, are
immediately responsible to the instructor of the class. In addition to other possible disciplinary
sanctions which may be imposed through the regular |
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C.
Accommodations for disabilities: |
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Students who need
accommodations because of a disability, have emergency medical information to
share, or need special arrangements in case the building must be evacuated
should inform the instructor immediately, privately after class or in her or
his office. Students must present a current accommodation plan from a staff
member in Services for Students with Disabilities (SSWD) in order to receive
accommodations in this course. Services for Students with Disabilities may be
contacted by going to Goins 134 or 126 or by phone: 694-6751(Voice/TTY) or
539-7153. More information is available at www.pstcc.edu/departments/swd/. |
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D.
Other Policies: |
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Computer Usage
Guidelines: College-owned
or –operated computing resources are provided for use by students of |
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