PELLISSIPPI STATE COMMUNITY COLLEGE 
MASTER SYLLABUS

INTRODUCTION TO GAMING AND SIMULATION PROGRAMMING

CSIT 1620

Class Hours:  3.0

 

Credit Hours: 4.0

 

Laboratory Hours: 3.0

 

Revised: Fall 09

 

 

Catalog Course Description:

 

 

 

An introduction to the field of game development using programming languages.  2D and 3D development tools, online resources, language structures and syntax, use of game development techniques and application of scripting in a virtual world will be explored.

Entry Level Standards:

 

 

 

Students will use online interactive tutorials in class and as homework assignments, so usage of a home computer with internet access and/or use of open lab systems will be required outside of the allocated and scheduled lab times.  Students must be able to read, write, speak and reason at the college level.

Corequisites:

 

 

 

MDT 1600

Textbook(s) and Other Course Materials:

 

 

Extensive online tutorials, handouts in-class presentations and virtual world resources will be provided.  2GB (minimum) Flash/Pen/Jump USB Storage Drive, Notebook

 

Suggested Optional Supplementals:

Web site material will be used to supplement this course.

I. Week/Unit/Topic Basis:

 

 

 

 

Week

Topic

 

1

The Gaming arena; incentives to program in this emerging job sector

 

2-3

Introduction to 2D programming structures

 

4-5

Introduction to 3D programming structures

 

6-10

C++ as a Game platform language, structures and syntax

10

Midterm Test

 

11-14

 Virtual World programming; introduction to scripting language usage

 

15

Final comprehensive test / project / product completion and notebook presentations

II. Course Objectives*:

 

 

 

A.

Discuss the need for game programming today, (including aspects beyond traditional game play development).  I, II, III, IV, XI

 

B.

Demonstrate an understanding of the primary concepts of game play and animated 2D motion and interaction.  I, II, III, IV, XI

 

C.

Demonstrate an understanding of the primary concepts of game play and animated 3D motion and interaction. I, II, III, IV, XI

 

D.

Demonstrate use of algorithms and data structures as applied to game development. I, II, III, V, IX, XI, XII

 

E.

Recognize and demonstrate proper syntax, code structure and working game-based programming and scripting products.  I, III, X, XI

 

F.

Generate a set of tutorial resources for continued use of the products presented.

V, VI, VII, IX, XI, XII

 

G.

Demonstrate logic, use of resources and tools to develop a working set of game products. I, II, III, X, XI, XII

*Roman numerals after course objectives reference goals of the CSIT program.

III. Instructional Processes*: 

 

 

Students will:

 

 

 

 

1.

Acquire and/or write documents to be used as a future resource for game development and share resources with other students. (Active Learning Strategies, Communications Outcome)

 

2.

Work to deadlines and schedules, and be encouraged to improve study and learning skills (Active Learning Strategies)

 

3.

Learn and apply game development techniques, apply these skills to novel problem situations, and participate in a team project and individual projects. (Active Learning Strategies, Social/Behavioral Sciences Outcome)

 

4.

Learn about the hardware, language, tutorial and software implementations used for game generation, including those used in class and others found through handouts and research.  (Technological Literacy Outcome)

 

5.

Effectively utilize the resources provided and other sources of research to create a

base-line set of resources that can be used beyond the scope of this course.

(Technological Literacy Outcome)

*Strategies and outcomes listed after instructional processes reference TBR's goals for strengthening general education knowledge and skills, connecting course work to experiences beyond the classroom, and encouraging students to take active and responsible roles in the educational process. 

IV. Expectations for Student Performance*: 

 

 

Upon successful completion of this course, the student should be able to:

 

1.

Demonstrate knowledge of game usage and development. (A, F, G)

 

2.

List, discuss and use 2D products. (B, D, E)

 

3.

List, discuss and use 3D products. (C, D, E)

 

4.

Generate working code that will demonstrate game play actions and outcomes. (B, C, D, E, F, G)

 

5.

Find and use tutorial resources. (B, C, D, E, F, G)

 

6.

Create computer programs that utilize Blitz. (B, C, D, G, E)

 

7.

Create computer programs that utilize C++. (B, C, D, G, E)

 

8.

Create computer controlled (scripted) objects in a 3D virtual environment.  (B, C, D, G, E)

 

9.

Maintain a detailed course notebook or presentation product representing the completed coursework. (A, B, C, D, E, F)

 

10.

Present or demonstrate a final product for class review.  (A, B, C, D, F)

*Letters after performance expectations reference the course objectives listed above.

V. Evaluation:

 

 

 

A. Testing Procedures:

 

Students are evaluated primarily on the basis of tests and laboratory assignments.  The instructor will provide full details the first week of class via a syllabus supplement.

 

B. Laboratory Expectations:

 

Lab is part of this lecture/lab course, and attendance is required.  This is a hybrid course requiring home and online additional resource discovery and independent lab based work. Assignments and projects will be given and must be completed and handed in at the designated date. The student is expected to turn in all required documentation for each lab.

 

C. Field Work:

 

N/A

 

D. Other Evaluation Methods:

 

Class participation and online activities/homework will also comprise the final grade for the course.

 

E. Grading Scale:

 

93 – 100                A            

88 – 92                  B+          

83 – 87                  B            

78 – 82                  C+          

73 – 77                  C            

65 – 72                  D            

Below 65               F

VI. Policies:

 

 

 

A. Attendance Policy:

 

Pellissippi State Technical Community College expects students to attend all scheduled instructional activities.  As a minimum, students in all courses must be present for at least 75 percent of their scheduled class and laboratory meetings in order to receive credit for the course.  [NOTE:  No differentiation is noted for excused/unexcused absences.  These will be treated as an absence.] (Pellissippi State Catalog)

 

B. Academic Dishonesty:

 

Plagiarism, cheating, and other forms of academic dishonesty are prohibited.  Students guilty of academic misconduct, either directly or indirectly through participation or assistance, are immediately responsible to the instructor of the class.  In addition to other possible disciplinary sanctions which may be imposed through the regular Pellissippi State procedures as a result of academic misconduct, the instructor has the authority to assign an F or a zero for the exercise or examination or to assign an F in the course.  (Pellissippi State Catalog)

 

C. Accommodations for disabilities:

 

Students who need accommodations because of a disability, have emergency medical information to share, or need special arrangements in case the building must be evacuated should inform the instructor immediately, privately after class or in her or his office. Students must present a current accommodation plan from a staff member in Services for Students with Disabilities (SSWD) in order to receive accommodations in this course. Services for Students with Disabilities may be contacted by going to Goins 134 or 126 or by phone: 694-6751(Voice/TTY) or 539-7153. More information is available at www.pstcc.edu/departments/swd/.

 

D. Other Policies:

 

Computer Usage Guidelines:

College-owned or –operated computing resources are provided for use by students of Pellissippi State.  All students are responsible for the usage of Pellissippi State’s computing resources in an effective, efficient, ethical and lawful manner.  (Pellissippi State Catalog)