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GAME &
SIMULATION DESIGN II |
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Class Hours: 3.0 |
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Credit Hours: 3.0 |
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Laboratory Hours: 0.0 |
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Revised: Spring 08 |
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Note: it is
highly recommended that students have access to a computer with enhanced
graphics video and high-speed internet access or use of our open lab systems beyond
the class meetings and scheduled lab times. |
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Catalog Course
Description: |
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Course emphasis will be to fully develop the game or
simulation project prototyped in previous ( |
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Entry Level Standards: |
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College level reading and writing, plus adequate
planning and logic skills are expected.
Students will be expected to understand and employ the overall
workflow necessary for developing a game or simulation product. They should
already be familiar with related tools like Adobe Photoshop, Avid or Final
Cut video editing and basic sound production. |
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Prerequisites: |
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Familiarity with the operation
of desktop computers and popular game consoles is essential. An interest in
game design, sound production, animation and video editing is important. 3D
modeling and animation at a basic level using Cinema 4D or Studio 3DMax
recommended. |
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Textbook(s) and Other
Course Materials: |
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TBD Web site material will be used to supplement this
course. |
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I. Week/Unit/Topic
Basis: |
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Week |
Topic |
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1 |
Review applications and markets
for game and simulation products. Review workflow of preproduction,
production and postproduction processes utilized in game and simulation
development. Establish production goals for this class and project. Assign
teams for various aspects of the production. |
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2 |
Characters, vehicles,
weapons, objects, structures, obstacles and other elements combined in Unity
as the “element blending tool” – a powerful tool for
creating games. |
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3-6 |
A. Introduction to “Poser” as a characters
development tool. Re-examination of game and simulation structures for this
project, including geometry and virtual physics B. Add surfacing and textures. C. Fully develop characters and animation. D. Complete sound design for this project. |
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7-10 |
All elements of project in
full production and completion phase. |
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11-12 |
Create the users
menus and control panels. Polish GUI. |
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13-14 |
Final element polishing and
debugging and testing. |
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15 |
Final comprehensive test
/project /product Completion. Final product should reflect near commercial
production values. |
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II. Course Objectives*: |
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A. |
Discuss the applications and potential markets for game
and simulation products today, (including aspects beyond traditional game
play products). I |
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B. |
Demonstrate an
understanding of game development, play, 2D and 3D motion, programming and
user interaction. II, |
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C. |
Demonstrate working
knowledge of a game creation software package such as “Unity”.
II, |
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D. |
Demonstrate working
knowledge of a simple character creation software
such as “Poser”. II, |
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E. |
Generate working central figures,
environmental objects, controls and attributes, game design mission, scoring
and end-game goals. II, |
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F. |
Demonstrate logic, use of
resources and tools to develop a well designed and fully functional set of
game elements. II, |
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G. |
Employ resources and skills
necessary to communicate problems to programmers which require programming
assistance beyond the scope of the designers. I, IV |
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*Roman numerals after
course objectives reference goals of the Media Technologies program. |
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Students will: |
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1. |
Acquire
resources, tools and methods for game design and share resources, design
goals and strategies with other students. (Active
learning Strategies, Communication Outcome) |
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2. |
Devise production plan
(including testing and debugging), schedule and meet milestones and deadlines
and execute goals. (Active Learning Strategies) |
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3. |
Apply game and simulation
design techniques, to achieve novel and compelling user experience. (Active
Learning Strategies, Social/Behavioral Sciences Outcome, Technological
Literacy Outcome) |
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4. |
Learn about and employ a game
engine, 2D and 3D character modeler, animation tools, surfacing, texturing,
and lighting tools to add realism to the game or simulation. (Active
Learning Strategies, Technological Literacy Outcome) |
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5. |
Effectively utilize the resources
provided and other sources of research to create functional elements and a
working finished single level product of near commercial quality. (Active
Learning Strategies, Technological Literacy Outcome) |
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6. |
Employ online testing to gauge
general interest in product and to substantiate debugging procedures. (Active Learning Strategies, Social/Behavioral Sciences Outcome) |
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*Strategies
and outcomes listed after instructional processes reference TBR's goals for strengthening general education knowledge
and skills, connecting course work to experiences beyond the classroom, and
encouraging students to take active and responsible roles in the educational
process. |
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IV. Expectations for Student Performance*: |
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Upon
successful completion of this course, the student should be able to: |
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1. |
Demonstrate knowledge of preproduction, production
and postproduction approach to creating a game or simulation (B, F) |
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2. |
By implementation,
demonstrate working knowledge of a game engine, character modeling tool, 2D
and 3D animation tools, texturing and surfacing tools and sound design tools.
(C, D, E, F) |
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3. |
Specify by design and
intent, nature of final product, including intended market audience. (A, F) |
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4. |
Design comprehensive and
functional user interface that is harmonious with the overall motif of the
game or simulation. (E) |
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5. |
Use software and online tutorial
resources. ( B, C, D, E, F) |
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6. |
Refine game or simulation
events to improve and enhance player/user experience. (B, C, D, E, F) |
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7. |
Modify and refine product by
employing a logical debugging process and online testing and evaluation. (F) |
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8. |
Design, build and
demonstrate a final product. (F) |
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*Letters
after performance expectations reference the course objectives listed above. |
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V. Evaluation: |
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A.
Testing Procedures: |
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Students are evaluated
primarily on the basis of attendance, assignments, homework and
projects. Each instructor must provide
full details the first week of class via a syllabus supplement. How grades will be determined: Assignments (as specified by instructor) will constitute 35% of
final grade, online and homework expectations, 15% of final grade and
projects, 50% of final grade. Quizzes and Tests will not be given as a
part of this class, but students may be required to complete tutorials in
order to employ various software tools. These will be considered assignments
and successful completion will be necessary to earn this portion of the final
grade. |
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B.
Laboratory Expectations: |
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Lab is a major
part of this course and attendance is required. It is assumed that considerable lab work
and tutorials will have to be completed outside of the regularly scheduled lecture
time. Assignments and projects must be completed by the designated date.
Failure to meet deadlines will result in reduction of final grade. |
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C.
Field Work: |
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Some photography, videography and sound recording may be required. |
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D.
Other Evaluation Methods: |
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Class participation and
online activities/homework will also be weighed in the evaluation of the
final grade for the course. |
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E.
Grading Scale: |
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90 – 100
A 85 – 89 B+ 80 – 84 B 76 – 79 C+ 70 – 75 C 65 – 69 D Below 65 F |
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VI. Policies: |
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A.
Attendance Policy: |
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B.
Academic Dishonesty: |
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Plagiarism,
cheating, and other forms of academic dishonesty are prohibited. Students
guilty of academic misconduct, either directly or indirectly through
participation or assistance, are immediately responsible to the instructor of
the class. In addition to other possible disciplinary sanctions which
may be imposed through the regular |
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C.
Accommodations for disabilities: |
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If
you need accommodations because of a disability, if you have emergency
medical information to share, or if you need special arrangements in case the
building must be evacuated, please inform the instructor immediately. Please see the instructor privately after
class or in his/her office. Students
must present a current accommodation plan from a staff member in Services
with Disabilities (SSWD) in order to receive accommodations in this
course. Services for Students with
Disabilities may contact by going to Goins 127 or
131 or by phone 694-6751(Voice/TTY) or 539-7153. |
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D.
Other Policies: |
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Use of Equipment: Any act of misuse, vandalism, malicious or unwarranted
damage or destruction, defacing, disfiguring, or unauthorized use of
property/equipment belonging to |
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