Georgianna Saunders (gls294f@smsu.edu
or gigisaunders@smsu.edu)
and Janice Schnake Greene (jsg326f@smsu.edu
or janicegreene@smsu.edu)
Southwest Missouri State University
Adapted from: The Evolution Simulation Game. By Kathy James, Carleton College, Northfield Minnesota. Printed in: Teaching Secondary School Science: Strateigies for developing scientific literacy. 7th edition. L. W. Trowbridge, R. W. Bybee, and J. C. Powell. 2000. Prentice-Hall, Inc. Upper Saddle River, New Jersey. pgs. 456-460.
Note: these instructions are copied in their entirety; no clarifications or corrections have been made. The only change made has been reformating to fit in web format.
Rules of the Game
1. All players begin as the same organism
(a salamander) with the following features:
A. Salamanders are small amphibians
that live in water or in moist terrestrial habitats
B. Color - red; Skin - moist,
soft; Size - 6 inches long; Body temperature - cold blooded; Diet - invertebrates
C. Reproduction - Attracts mate
by smell
Mates on land
Lays eggs in shallow
pools of water
Does not care for young
in any way
D. Behavior - Does not hibernate
Rests at night
in holes in the ground, under logs, or wherever it can find some shelter
Mute
E. Physiology -
Low endurance - must rest after moving continuously for several
minutes
Weak swimmer
- is carried away by a current flowing faster than half a mile per hour
Moves slowly on land
and cannot jump
Body and eggs
absorb salts from salt water so it cannot survive in a saltwater environment
F. Habitat - Forested regions
bordered by a large river. There are many other organisms. Winters
are not severe; snow rarely accumulates.
2. The game will be organized into rounds that represent periods of roughly 1 million years. These rounds will be organized as follows.
A. At the beginning of each round
each player picks up to 2 mutations from a list displayed at the front.
Many mutations will appear in more than one round with new mutations added
in each round.
B. Each mutation is permanent to
the player's species and will be effective in all the following rounds.
C. Any new mutation replaces any
contradicting traits which are indicated by brackets [ ] after the mutation.
D. Some mutations require previous
mutations. These prerequisites are listed in parentheses ( ) after
the mutation.
E. After mutations are chosen, an
environmental change is randomly picked from the list. These environmental
changes only have an effect in the round in which they are chosen and should
not be used twice; no points will be gained or lost for past environmental
change.
3. Scoring
A. Each student (or team) begins
with 5 points. A score of zero (0) represents extinction and the
player is out of the game. Players attempt to survive and increase
their scores.
1. If an environmental change is
beneficial, +1
2. If an environmental change is
detrimental, -1
Mutations
Round 1
1. Dryer skin
5. Develops brown pigment, producing reddish
brown color [cancels 8, 10]
9. Develops green pigment, producing green
spots [cancels 6, 8]
15. Develops toxic skin secretions that
taste bad to predators
16. Develops bright orange coloration
(15)
17. Adds small canines, allowing consumption
of larger prey (16)
21. Becomes warm blooded (1)
27. Develops a protective covering on
eggs
28. Lays eggs on land (27)
34. Changes in circulation and muscle
physiology increase endurance (21)
35. Develops webbed feet
40. Increases size 50 percent (34)
Round 2
7. Develops white pigment, producing spotted
white coloration [cancels 6,10]
10. Increases green pigment, producing
solid green color (9)
14. Skin becomes impermeable to salts
found in salt water
15. Develops toxic skin secretions that
taste bad to predators
16. Develops bright orange coloration
(15)
19. Develops claws
21. Becomes warm blooded (1)
27. Develops a protective covering on
eggs
29. Develops pigment in egg shell, which
acts as a camouflage (27)
30. Cares for eggs and young
36. Leg length doubles, producing longer
legs in proportion to body size, allowing organism to flee from some predators
(34)
40. Increases size 50 percent (34)
Round 3
2. Develops scales (1)
3. Develops toxic eggs
12. Changes in pigmentation allow rapid
color changes, such as those occurring in chameleons (5,9) [cancels 11]
15. Develops toxic skin secretions that
taste bad to predators
20. Develops a longer tongue, which allows
the organism to catch flying insects
22. Becomes nocturnal
26. Burrows, nesting under ground (19)
28. Lays eggs on land (27)
30. Cares for young after eggs hatch
33. Uses voice to attract mates [replaces
scent used to attract a mate]
34. Changes in circulation and muscle
physiology increase endurance (21)
39. Develops fins (35) [cancels 37, 38]
Round 4
6. Increases brown pigment, producing
solid brown color (5)
8. Increases white pigment, producing
solid white color (7)
11. Seasonal color changes (5, 7, or 9)
[cancels 12]
18. Develops larger canines, allowing
consumption of larger prey
19. Develops claws
23. Builds a den/nest
29. Develops pigment in egg shell, which
acts as a camouflage (27)
31. Becomes a marsupial (30)
36. Leg length doubles, producing longer
legs in proportion to body size, and allowing organism to flee from some
predators (34)
38. Loses limbs [cancels 35, 36, 37, 39]
39. Develops fins (35) [cancels 37,38]
41. Lives in water continually (35)
Round 5
1. Dryer skin
3. Develops toxic eggs
4. Develops cryoprotectant chemicals
5. Develops brown pigment, producing reddish
brown color [cancels 8, 10]
13. Variety in pigment so that mates are
attracted by coloring (5, 7, or 9) [replaces use of scent to attract a
mate so scent is lost]
15. Develops toxic skin secretions that
taste bad to predators
16. Develops bright orange coloration
(15)
24. Spends part of its waking hours in
trees (19)
32. Carries young to term (30)
34. Changes in circulation and muscle
physiology increase endurance (21)
35. Develops webbed feet
36. Leg length doubles, producing longer
legs in proportion to body size, allowing organism to flee from some predators
(34)
Round 6
2. Develops scales (1)
14. Skin becomes impermeable to salts
found in salt water
19. Develops claws
20. Develops a longer tongue, which allows
the organism to catch flying insects
21. Becomes warm blooded (1)
26. Burrows, nesting under ground (19)
28. Lays eggs on land (27)
30. Cares for eggs and young
33. Uses voice to attract mates [replaces
scent used to attract a mate]
37. Develops stronger leg muscles
39. Develops fins (35) [cancels 37, 38]
40. Increases size 50 percent (34)
Round 7
6. Increases brown pigment, producing
solid brown (5)
7. Develops white pigment, producing spotted
white coloration [cancels 6, 10]
10. Increases green pigment, producing
solid green color (9)
11. Seasonal color changes (5, 7, or 9)
[cancels 12]
17. Adds small canines, allowing organism
to eat mice-sized rodents (16)
18. Develops larger canines, allowing
the organism to eat larger prey (17)
22. Becomes nocturnal
23. Builds a den/nest
24. Spends part of its waking hours in
trees (19)
32. Carries young to term (30) [cancels
31]
36. Leg length doubles, producing longer
legs in proportion to body size, and allowing for swifter running--twice
as fast as before
38. Loses limbs [cancels 35, 36, 37, 39]
Round 8
4. Develops cryoprotectant chemicals
8. Increases white pigment, producing
spotted white [cancels 6, 10]
9. Develops green pigment, producing spotted
green [cancels 6, 8]
19. Develops claws
29. Develops pigment in egg shell, which
acts as a camouflage (27)
31. Becomes a marsupial (30) [cancels
28]
34. Changes in circulatory system increase
endurance
36. Leg length doubles, producing longer
legs in proportion to body size, and allowing for swifter running--twice
as fast as before
37. Develops stronger leg muscles
39. Develops fins (35) [cancels 37, 38]
40. Increases size 50 percent (34)
41. Lives in water continually (34, 35)
Round 9
2. Develops scales (1)
3. Develops toxic eggs
5. Develops brown pigment, producing reddish
brown color [cancels 8, 10]
13. Variety in pigment so that mates are
attracted by coloring (5, 7, or 9) [replaces use of scent to attract a
mate so scent is lost]
22. Becomes nocturnal
33. Uses voice to attract mates [replaces
scent used to attract a mate]
Round 10
13. Variety in pigment so that mates are
attracted by coloring (5, 7, or 9) [replaces use of scent to attract a
mate so scent is lost]
14. Skin becomes impermeable to salts
found in salt water
35. Develops webbed feet
36. Leg length doubles, producing longer
legs in proportion to body size, allowing the organism to flee from some
predators (34)
39. Develops fins (35) [cancels 37, 38]
40. Increases size 50 percent (34)
Environmental Changes
1. Flies begin to be seen in the area [20].
2. Temperatures drop where temperatures
are now consistently below freezing and snow accumulates [hurts all except
4, 21].
3. Drought: small pools dry up and the
river level drops 2 feet [hurts those without 28, 31, 32].
4. Rabbits begin to populate the region
[helps those with 18].
5. The population of songbirds in the
region increases [little effect].
6. A population of freshwater carnivorous
turtles moves into the river [hurts those without 28 and those with 41].
7. A population of freshwater fish that
eats eggs laid in the water moves into the river [hurts those without 28
unless they also have 30; helps those with 18].
8. A snake similar to a rattlesnake develops
in the region; snakes locate their prey by warner body temperatures [hurts
those with 21 unless they have 40].
9. Hawks migrate into the region [hurts
those without some form of protective coloring].
10. A weasel moves into the region; weasels
locate their prey by scent [hurts those without 13 or 33; helps those with
18 and 40 four times].
11. A flood washes away regions near the
river [hurts those without 24].
12. Sewage dumped into the river contaminates
the river [hurts those with 41 and those without 28 or 31].
13. An oil spill contaminates the saltwater
sea [hurts those with 14]
14. People begin to hunt species over
15 inches long [hurts those without 40 four or more times].
| Round # | Mutation(s) | Mutation Description | Environmental Change | Points (start with 5) |
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 | ||||
| 10 |
Answer the following questions after completing the exercise.
1. Did your organism survive or go extinct?
2. Describe your organism after all the
rounds. Include in your description all components that are included
in the original description. If you organism went extinct, describe
it when it went extinct.
3. A. Can your organism survive in its
current habitat? If not, explain where it would have to live.
B. Could it survive in other habitats
now e.g., colder, warmer, wetter, dryer, grasslands, etc? Explain.
4. Were any of your mutations actually
detrimental to the organism when an environmental change occurred?
Explain.
5. Which environmental changes were most
detrimental to your organism?
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